Neyra Studio · Commercial proposition

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NEYRA STUDIOCommercial proposition · 2026

The Neyra Studio

A network
where cinema
gets made.

Not a generator. A studio you enter: a physical 3D stage with real lenses and camera moves, 36 department agents who read your script, your own image and voice models, and a network where directors, writers and clients create together in the same scene. Development, shoot, edit and delivery live in one place — because a picture is made by a crew, not by a prompt.

36agents

A full department crew

0prompts

You direct, it writes them

30×faster

Idea to graded footage

100%original

Identity-checked, rights-tracked

Made for

Feature films · animation · series · VFX · commercials

Used by

TV networks · production houses · animation studios · agencies

Delivered as

Seats · compute tokens · private deployment on your infrastructure

Confidential · Commercial proposition01 / 09
NEYRA STUDIOThe problem · Why AI film stalls

Today it takes ten people to fake one crew.

Every studio has run the experiment. The result is always the same: beautiful fragments, no film. The bottleneck was never imagination — it is the assembly line built around it.

Ten prompt engineers

Craft becomes typing. Directors describe shots to people who describe them to models.

Nine disconnected tools

Script here, look there, motion elsewhere. Every handover loses the intent.

Continuity collapses

The face changes, the room changes, the light changes. Nothing cuts together.

Nobody owns the frame

No record of what made it, no proof it is yours, no rights trail for a broadcaster.

Physics is guessed

Lenses, weight, light and motion arrive as adjectives, so nothing feels shot.

Months, not days

By the time the pitch is visual, the window has closed.

The Neyra position

Give the creator back the only job worth having — deciding — and let the network carry everything else.

One director inside Neyra covers the ground that a coordination team of ten covers today, and does it with continuity, physics and rights intact. This is not a faster tool. It is a new form of production: small crews, private intelligences, collective authorship — new cinema.

Confidential · Commercial proposition02 / 09
NEYRA STUDIOThe studio · Systems

Six systems, one continuous scene.

The value is not any single model — it is that all six systems share one scene, one clock and one continuity record. Nothing is exported between departments, because there are no departments to export between.

Stage

A real 3D set: blocking paths, camera rails, cranes, marks and beats.

  • —8×8 shot board
  • —Motion capture from phones
  • —Live multi-actor drive

Optics

Full lens and camera grammar applied as physics, not as a prompt word.

  • —Anamorphic to macro
  • —Crane + dolly curves
  • —Focus / lead-room control

Crew

36 agents holding one craft each, arguing from it, overruled by a human.

  • —Writers room debate
  • —Coverage QA gate
  • —Continuity supervision

Voice

Direct by speaking: camera, script, cast, render and cut, live on a call.

  • —Own voice models
  • —Language-locked
  • —Full session transcript

Render

Our own image model plus frontier engines, routed per shot automatically.

  • —Photoreal-first
  • —Identity-locked casting
  • —Durable render recovery

Finish

Editing, grade, log conform, master and delivery inside the same body.

  • —ACES / log pipeline
  • —ProRes + sidecars
  • —Resolve & NLE bridge

The through-line

A character locked in development stays the same face on the stage, in the render, in the grade and in the trailer. Identity, location plates and camera grammar travel with the project — the exact continuity problem that keeps AI out of broadcast today.

The network layer

Every scene is a room others can enter. Writers, directors, clients and licensed talent work the same frame at the same time, each bringing their own trained intelligences — collectives form around a picture instead of around a file server.

Confidential · Commercial proposition03 / 09
NEYRA STUDIOOptics · The physical layer

A lens set and a physics engine — not a slider.

Directors of photography do not ask for “cinematic”. They ask for a 40mm at T1.4, a slow push, a 3/4 back key. The stage speaks that language natively and hands the engines a camera payload instead of an adjective — which is why the footage reads as shot, not as generated.

The physical layer

Between your decision and the model sits a machine that knows the world: real distances in metres, real focal length and depth of field, real crane height, real light temperature, real weight and travel over a real clock. It writes the prompt so you never have to. The creator brings taste; the physics brings truth. That is the whole basis of our photoreal and ultra-real output.

Optics

Focal range14 – 300 mm — wide, standard, portrait, long
FormatsSpherical · Anamorphic · Macro — incl. 2.4:1 scope
Aperture feelT1.3 – T11 — depth of field, bokeh character
BodiesLarge-format & Super-35 DNA — ALEXA-class colour science
StockDigital, film emulation, halation, grain

Grammar & motion

Shot vocabulary21 coverage angles — the full Hollywood set
MovesDolly · crane · orbit · handheld · rail
BlockingPaths, beats, marks, holds — on a real chronometer
PerformancePhone motion capture, multi-actor — live drive on stage
TransitionsMatch-cut, whip, dolly-through, time
1000+effects

Motion & look library

500+templates

Ready-made camera scenes

64shots

Per scene board, one pass

30refs

Identity anchors per shot

Lighting is a rig, not a mood word. Key, fill and practical placement, colour temperature and time of day are set on the stage and carried into every angle of the same scene — which is what makes coverage cut together.

Confidential · Commercial proposition04 / 09
NEYRA STUDIOThroughput · Speed

Where the weeks go.

Nothing here is slow because filmmaking is hard. It is slow because the plan lives in one tool, the look in another, the shoot in a third, and every handover costs a week. One network removes the handovers — the numbers below are the whole argument.

Task
Traditional pipeline
Neyra Studio
Concept to first look frame
3 – 6 weeks
under 2 minutes
Full previs of a 90-second spot
2 – 3 weeks
same day
Scene coverage — 9 angles
1 shoot day + crew
8 – 12 minutes
Character look development
4 – 8 weeks
under 1 hour, identity-locked
Client revision round
5 – 10 days
minutes, on the call
Feature-length storyboard
3 – 6 months
under 48 hours

Models

ImageOur own model + frontier engines — photoreal-first, 2K–4K
VoiceOur own voice models — casting, cloning, direction
VideoMulti-engine, routed per shot — dialogue, length, references
MasteringUpscale ladder to 4K — log conform, ProRes, sidecars

Reliability

Render recoveryServer-side durable jobs — close the laptop, clips still land
Vendor riskNo single-model dependency — engines swap without re-learning
ThroughputQueued & parallel — a full board renders unattended
AuditEvery shot carries a passport — prompt, refs, engine, cost
24/7capacity

No stage, no crew call

0handovers

Between departments

100%recoverable

Paid renders never lost

4Kmaster

Broadcast deliverable

Confidential · Commercial proposition05 / 09
NEYRA STUDIOCrew · 36 agents + your people

Thirty-six specialists. One director: you.

The studio ships with a department structure, not a chatbot. Each agent holds one craft, argues from it in the writers room, and is overruled by a human. Your people stay directors and producers — they simply stop waiting.

The agent network

Story

Screenwriter · Script doctor · Story architect · Showrunner · Dialogue writer · Critic · Researcher

Direction

Film director · Creative director · Ads director · Cut director · Casting director

Camera

Cinematographer · Camera operator · Lens agent · Continuity supervisor · Coverage QA

Design

Art director · Production designer · Wardrobe · Location manager · World builder · Character psychologist

Image

Image prompt master · Photographer · VFX artist · Animator · Colorist · Upscale strategist

Sound & post

Audio designer · Composer · Voice director · Editor · Sound mixer

Production

Producer · Line producer · Scheduler · Budget analyst

The human network

Live rooms

Directors, clients and crew inside the same scene, in real time.

Voice calls on the film

Direct the studio while the client watches the frame change.

Shared vision links

PIN-protected cuts and boards for networks and financiers.

Collectives

Independent creators form crews around one picture and split the upside.

Private intelligences

Every creator trains their own crew on their own library — their voice, their taste, their characters. Those intelligences stay private, travel with them into any collaboration, and are hired the way a cinematographer is hired.

A studio brings its house style; a freelancer brings their signature. Both plug into the same scene without either losing ownership.

Confidential · Commercial proposition06 / 09
NEYRA STUDIORights · Identity & originality

Original material, provable ownership.

A broadcaster cannot air footage nobody can vouch for. Neyra is built the other way round from the rest of this market: every face is checked, every likeness is licensed, every frame carries a record of how it was made — and the material is original by construction, not by promise.

Identity verification

  • —Every real likeness is registered and reviewed before it can be rendered
  • —A trusted identity is bound to its owner's account, not to a prompt
  • —Real-person misuse is refused at the engine, with a clear reason
  • —Owners can revoke a licence — renders stop honouring it immediately

Rights & royalties

  • —Per-use royalties paid to the rights holder, automatically
  • —Receipt trail: who used the likeness, in which project and shot
  • —Characters, scenes and looks are licensed IP with an owner of record
  • —Signed NDAs and data rooms for partners, financiers and networks

Originality by construction

Work begins from your material — your script, your cast, your locations, your library — staged in 3D and shot with your camera choices. The output is a photograph of a scene you built, not a remix of someone else's frame. Every shot keeps a passport recording the stage, the references, the engine and the operator, so provenance can be produced on request, years later.

100%checked

Likenesses reviewed before use

Per-useroyalty

Paid to the rights holder

Fullpassport

Provenance on every frame

Yourson infra

Private models stay in-house

Confidential · Commercial proposition07 / 09
NEYRA STUDIOOutput · Formats & position

What gets made here.

Feature films

Development, full coverage, dailies and a cut — one continuous production.

Animation

Stylised or photoreal, with characters that hold across a whole season.

VFX & special visuals

Environments, creatures, destruction and impossible cameras, staged in 3D first.

Series & episodics

A showrunner agent keeps tone, arcs and continuity across episodes.

Commercials & brand

Board to client-ready film in a day, revisions live on the call.

Music, fashion, trailers

Performance-driven pieces with motion capture and beat-locked edits.

Against the market

Capability
Clip generators
Consumer AI video
Traditional pipeline
Neyra Studio
3D stage with a real camera rig
—
—
Full
Native
Lens grammar & physical layer
Prompt words
Prompt words
Full
Native
Character identity across a film
Weak
Weak
Full
Native
Agent crew / creative critique
—
—
Human only
36 agents
Identity checks & royalties
—
—
Legal team
Built in
Collaboration network
—
—
On premises
Native
Broadcast master & log conform
—
Limited
Full
Native
Runs on your infrastructure
—
—
Yes
Max tier

The wedge

Continuity. Anyone can make one beautiful shot; nobody can make the 400 that cut together.

The moat

The stage, the crew and the rights layer. A prompt is copyable in a week; this is not.

The timing

Output demand is rising on flat budgets, and no tool was built for the crews being asked to deliver it.

Confidential · Commercial proposition08 / 09
NEYRA STUDIOCommercial · Licence & compute

Seats to create. Tokens to shoot.

Two lines on the invoice, like any working facility: seats decide who can create, compute decides how much you shoot. Seats are annual and unlimited in use; compute is a token balance you top up, and we scale capacity with you.

Light

Marketing & content teams

$300/seat/mo

From 3 seats · billed annually

  • —Choose 5 products from the studio
  • —Stage, camera & render essentials
  • —Shared cloud compute
  • —Brand & style locking
  • —Standard delivery up to 2K

Pro

Production houses & agencies

$600/seat/mo

From 5 seats · billed annually

  • —Every product, our infrastructure
  • —All 36 agents + writers room
  • —Voice directing & live rooms
  • —Identity licensing & royalties
  • —4K masters, ACES / log delivery

Max

TV networks & animation studios

$900/seat/mo

From 10 seats · billed annually

  • —Everything in Pro, unrestricted
  • —Private deployment on your infra
  • —Models trained on your library
  • —Custom pipeline & NLE integration
  • —Named engineer + priority capacity

Neyra Compute Tokens

One balance for everything the studio burns — renders, masters, agent reasoning, voice. No per-model contracts, no surprise vendor bills, and every token spent is attributed to a shot in its passport, so a producer can cost a scene before shooting it.

1balance

All models & engines

100%audited

Every token tied to a frame

3tiers

Rate scales with commitment

What replaces what

One previs vendor$40–120k / project
One shoot day, stage + crew$5–25k / day
Look development round4–8 weeks
A 10-seat Pro year$72,000 total

Next step

A 90-minute working session on your script: we stage a scene, shoot the coverage and deliver a graded cut before the call ends.

Neyra Labs

neyra.ai

Confidential · Commercial proposition09 / 09